Showing posts with label feature. Show all posts
Showing posts with label feature. Show all posts

26/06/2014

17 questions with: Demiveemon

Feature time, everybody! This week, I bring you the wonderful work of Demiveemon aka Michelle. She put in quite a bit of effort into her answers, so read carefully and learn how she plushes the way she does. Newbies, pay special attention to the hints and tips section (question 4), because this lady will lay some XP on you! To see more of Michelle's work, you should stop by her gallery


or her Etsy store

etsy.com/shop/kleinDemi

1) How did you first get into making plushies?
 
I remember that my mom brought home some creme colored scrap fabric once. Since it was velour fabric, it was a wee bit furry and I decided that I wanted to make a floppy plush kitten, based on one I knew from a children's story I always adored. It failed miserably and afterwards there wasn't enough fabric left for a second try. Unwilling to throw the scraps away, I eventually began turning them into tiny animals, that I sold to the teachers at my school. They were very make-shift to say the least, poorly held together by stitches, loops of thread and sometimes even glue. Sometimes I would use markers to color the critters, which made them feel more or less.... well, inky.
 


Some time later I saw an official Pikachu plush in the toy store and thought that it was looking quite horrible, not at all like in the television show. I didn't know back then, that it was based on the original design and as such, was looking pretty much the same. Either way I was convinced that I could do better and it prompted me into wanting to make one myself, so I bought some fabric and made a life size one. Thinking back, it wasn't any different than those tiny critters. The pattern was really coarse and the intended shape was given afterwards with loops and stitches. looking at it from below would show some pretty messy stitching there...
Either way, being a perfectionist, those attempts awoke an interest to learn a bit more about plush making and sewing in general. When we got to pick some extra classes in school, I would go for plush sewing classes or similar if available.

2) Do you have any art-related plans for the future?

 
I hope to make a name for myself and my creations one day. Until then I'll keep plushing and see what happens.

3) How do you coordinate your making time with the rest of your life?
 
I feel most artistic and at ease in the evenings, after the everyday chores have been dealt with, so that's when I'll get started. Usually I'll work well into the small hours and resume again the next evening - until the plush is finished. Since I don't want to lose the joy of plushing, I only plush when I'm in the mood for it (unless it's a commission, then it becomes a top priority)

4) Any hints and tips you’d be willing to share?

 
Get to know the basics of sewing. I wasn't particular fond of textile class in the early years of school, but looking back, I'm ever so thankful that it was mandatory. Knowing the basics will help you plan your sewing-project better and avoid many of the pitfalls. It will give you a solid foundation to build on. If you didn't have textile class (or slept during it), Internet is a great place to look in. There are lots of sewing forums, tutorials and tips and tricks out there. Many fellow crafters are willing to answer general questions too, as long as it doesn't concern any of their trade secrets.

Never buy fabric over the Internet, unless the seller offer samples that you can get before hand. Photographing fabric is very difficult, so the color on the photo may look very different, from what you're actually getting. Another benefit from samples, is that you can see and feel the quality.
If you order from another country or over seas, you need to be wary of the shipping cost and customs that may add onto the price.

Tools that are nice to have:
 FrayCheck - This is a great product that stops your fabric from fraying along the edges. Depending on what you're making, leaving a sufficient seam allowance isn't always an option. FrayCheck secures the edges of the fabric, so that they can't unravel. The treated areas get a bit stiff, but the glue becomes invisible and is wash-proof. If it wasn't for FrayCheck, I wouldn't have been able to make the fins on my pufferfish the way I did.

Another cool product from the same brand is LiquidStitch. I wish I would have known about these two a lot earlier...


Gel-pens - A God sent when you need to transfer your pattern to the backing of your furry fabric. So much easier, than using crayon and textile markers. Make sure that the gel-pen doesn't bleed through the fabric though!
 

Pliers - Sometimes it can be very hard to get the needle through a particularly dense layer of fabrics. Do your hands a favor and keep a pair of pliers next to you. It's so much easier and you wont run the risk of damaging the ligaments in your hands and wrists.
 

Cutter and a cutting board - If you work with furry fabrics, the most effective (and least messy) way of cutting out pieces, is to place the fabric (fur down) on a cutting board and use a cutter. Don't forget to add seam allowance around the shapes and do not press too hard. You just want to cut through the backing layer of fabric, not the fur below. Oh, and speaking of fussy fabrics. Whenever it has been cut (for example at the store), make sure to remove any lose fur along the newly cut edges. that way you won't have loose fuss floating around everywhere, every time you handle your fabrics.


5) Or inspiring words for those just starting out?
If you have an idea, give it a try! If you fail miserably, try again! Don't view it as a failure, but as a learning curve. The experiences you've made will guide you towards better solutions and help you become aware of pit holes you may never have considered and dealt with otherwise.
Whenever I make a new plush, I start out making a felt prototype. Felt doesn't fray, you can draw on it with markers (good for making corrections to the pattern), it's easy to come by and it's cheap.

6) What do your family and friends think of your plushies?

 
They've always been very positive and supportive about my creations.
 

Special thanks goes to my mother, who has bought several of my plushies over the years and who always encourage me, that I shouldn't sell my work too cheaply. Also to my beloved and his family, who always offer their full support and even got together to give me an embroidery machine for my 30th birthday.



7) Do you like commissions and why?

 
With few exceptions, I'm always open for commissions on one of my earlier creations and enjoy doing them. I get to use one of my patterns again, which is nice, since I spend a lot of time developing them. Making a plush I'm already familiar with also makes it easier for me to estimate the time I'll need, how much it will cost and if the materials are still available to me. Living in Denmark, means that the available range of colors and qualities of fabrics suited for plushies is very limited, along with high prices and shipping costs.
 

Due to this I'm a lot more reserved when it comes to custom commissions A custom plush means a big investment of time and work for a pattern, that I'll probably only be able to use on that one occasion. It might also include custom materials, that will first need to be found and then bought. It's hard to make any estimates that hold true and pricing a custom plush is something of a gamble. It's hard to make it worthwhile, unless the commissioner is fine with the prospect, that the initially given price estimate might sky rocket, as the plush turns out to be more troublesome than originally thought...


8) Have you ever done any collaborations and if so, how was it?
 

Nothing plush related, no.

9) What scale do you prefer: making small or large things? Or somewhere in the middle?

 
I like making fairly small things, but it really depends on what kind of thing I'm making and what for. When it comes to plushies, I like to keep them small, as it's more practical. They take less materials, don't take a lot of space and are easier/cheaper to ship. On the other hand I fancy the idea of making a large mammoth plush someday. But I have no clue what I might need to reinforce it with, for it to be able to keep its pose and it would also be a rather impractical plush to have it sitting around somewhere. Tempting as it is, it will probably just remain a fun idea.

10) Do you have a theme that goes through all your work and if so, what is it?

 
Not really.



11) How important is the Internet in your work?

 
It's very important. The Internet is where I put my art and creations on display. Browse for information, materials, compare prices and it's how my customers get in touch with me.

12) What is your favourite cartoon? Why?

 
Hard to say. I've seen a few animes that I like to watch over and over, since they were so well made, but it's hard to pick one over all favorite. Maybe Digimon 02. Not so much for the quality, but because it played a big part in my life. Digimon introduced me to a thriving anime community in Germany and through it I made friends, some of which are still here with me today.

13) Favourite artists: dA and otherwise

 
LisaAP - A very talented plush maker, who makes the most gorgeous, and realistic looking animal plushes with close to invisible seams.

Avanii - A fellow European plush maker, who makes high quality and very charming forest animals.


KittenBlackUA - A talented artist, who specializes in needle felting lifelike dogs and cats, among other critters.


Mangakasan - An awesome artist and crafter with a keen eye for details. Traditional, digital, clay - You name it. She's tried it all and the results are always stunning!



14) Favourite ice cream flavour

 
You can never go wrong with traditional vanilla & cream. <3

15) Worst sewing injury

 
While I was working on Willy the pangolin plush, I had to put him on hold for two months. The strain, from assembling him, cutting out massive amounts of scales and stitching them in place, became too much for the ligaments in my hands and wrists, so I had to let them heal, before I could resume. All in all Willy took a half year to finish.


16) What is the best super power to have and why?
I've never given that question a thought before. Hm, if I could pick one, then I would want the ability to restore life. I would like us to be able to undo the damage humanity has done and is still doing to everything living on our planet.

17) Song that always makes you feel better?
That would be "Balto" from Xenogears. For me it represents joy of life and has never failed to lift my spirit when I'm feeling down.


http://demiveemon.deviantart.com/art/Plush-Willy-the-Pangolin-264209272

15/05/2014

[Gpost] Knock-knock and the reality fragments

This is your brain on Knock-knock
If you were to say to a seasoned gamer: "Oh, it's an Ice Pick Lodge game.", that would be all the description they needed. For those of us with far less XP, I will translate what I believe this means: This game will mess with your head in subtle and creepy ways. 

Knock-knock is supposed to be a horror game. I say "supposed to be" because it isn't outright scary. It's subtle, it is what "Zodiac" is to horror movies. You won't scream and jump out of your seat as you might with "Amnesia". You may not even realize it's creeped into your head and set up residence in that part of your brain that would still check for monsters under your bed.
 
You play the Lodger, a wild-eyed self-proclaimed scientist (world-ologist, by his words), observer of nature. His slippers, night shirt and shawl make him look clumsy. His voice is a murmur of a claymation character. You never quite know if he is an insomniac, insane or just unlucky. He mutters to himself (and you) about what happens in the house. He draws you in with his peculiar ritual of checking all the lights in the house: his real house and the dream house.Your mission is to survive until morning. Sounds easy enough. It isn't.

But don't take my word for it. I asked my S.O. to write down his experience with the game, being an experienced gamer and all. So, for the first time, I'm having a guest post! Yay!
Knock-knock is a game I know by reputation. It's by Ice-Pick Lodge, a highly reputable band of lunatics. And that reputation was enough to make me reluctant to play it, because I don't deal well with the dark, or the things your imagination might put into that dark.
Knock-knock is a game about a lunatic. He reveals it immediately, as he rambles to himself about having to check the doors, walking strangely through a deserted house where the furniture fades in gradually as you stay in a room. Sometimes pop-up messages appear with his diary notes. Sometimes you go out of the house and wander through a dark forest where a little girl shows you fragments of reality.
It's eerie. Unsettling. Freaky. At the start, I was nervous what would happen. But nothing happened, so I kept playing. The house became comfortable, the weird shifting of rooms and appearance of furniture becoming routine. There was nothing to fear.
 
Due to some weird glitch, my Guests have no heads...
And then the guests arrive.

The guests are strange nightmarish creatures lurking just off the edge of your vision, off the edge of the screen. If they touch you, something happens. What is it? I don't know. Things shift, weirdness appears at the edge of the screen. Just when you've got used to the house, the guests throw you off again. You don't know what touching them does to you, but it feels wrong. So you run.

It's implied that turning on the lights keeps the guests under control. Does it actually? I don't know, but I stumbled through the rooms, turning those lights on. The protagonist mutters about hide-and-seek, so I hid behind furniture, and sometimes the guests went away. There are rules, but it's hard to figure out what they are. And then the big eye appears, staring at you as you try to turn on a light. If you keep going with the light, the eye hurts you. If you don't, you can sort of step through the eye, finding yourself in an endless hallway.

What does it all mean? I don't know. There's a lot of things I didn't know about this game, because it never tells you anything, but you guess at the rules from what happens. Eventually you just want to make it through each night, watching gleefully as a progress screen advances and whimpering as (what you assume is) the health bar goes down every time you touch a guest. You run panickingly through the rooms, trying to avoid the guests as your health bar dips, shrieking as one appears just out of nowhere. And sometimes there are other things, freakish dopplegangers and little babysitters weeping in corners. Can they hurt you? You don't know, so you try, and then you still don't know.

Eventually the game ends as you finish that progress bar. An ending appears. You have no idea what it means, and you're not sure if you won or lost, but it feels satisfying. That's Knock-knock for ya. You have no idea what it's happening, but it feels like you're making progress, and it's so very satisfying.

I loved the art style of this game. It reminded me of old Russian cartoons I watched as a kid. Imagine my surprise when I found out that Ice Pick Lodge is Russian! The game contains some beautiful surrealistic artwork, named "fragments of reality", which you can obtain by facing a small spectral girl or wandering the infinite corridors, which the breaches in the reality fabric lead to. I replayed the game, just so I could collect all of them (the fact that there is a Steam achievement for it has nothing to do with it).


Disclaimer: All artwork is property of Ice Pick Lodge.