26/06/2014

17 questions with: Demiveemon

Feature time, everybody! This week, I bring you the wonderful work of Demiveemon aka Michelle. She put in quite a bit of effort into her answers, so read carefully and learn how she plushes the way she does. Newbies, pay special attention to the hints and tips section (question 4), because this lady will lay some XP on you! To see more of Michelle's work, you should stop by her gallery


or her Etsy store

etsy.com/shop/kleinDemi

1) How did you first get into making plushies?
 
I remember that my mom brought home some creme colored scrap fabric once. Since it was velour fabric, it was a wee bit furry and I decided that I wanted to make a floppy plush kitten, based on one I knew from a children's story I always adored. It failed miserably and afterwards there wasn't enough fabric left for a second try. Unwilling to throw the scraps away, I eventually began turning them into tiny animals, that I sold to the teachers at my school. They were very make-shift to say the least, poorly held together by stitches, loops of thread and sometimes even glue. Sometimes I would use markers to color the critters, which made them feel more or less.... well, inky.
 


Some time later I saw an official Pikachu plush in the toy store and thought that it was looking quite horrible, not at all like in the television show. I didn't know back then, that it was based on the original design and as such, was looking pretty much the same. Either way I was convinced that I could do better and it prompted me into wanting to make one myself, so I bought some fabric and made a life size one. Thinking back, it wasn't any different than those tiny critters. The pattern was really coarse and the intended shape was given afterwards with loops and stitches. looking at it from below would show some pretty messy stitching there...
Either way, being a perfectionist, those attempts awoke an interest to learn a bit more about plush making and sewing in general. When we got to pick some extra classes in school, I would go for plush sewing classes or similar if available.

2) Do you have any art-related plans for the future?

 
I hope to make a name for myself and my creations one day. Until then I'll keep plushing and see what happens.

3) How do you coordinate your making time with the rest of your life?
 
I feel most artistic and at ease in the evenings, after the everyday chores have been dealt with, so that's when I'll get started. Usually I'll work well into the small hours and resume again the next evening - until the plush is finished. Since I don't want to lose the joy of plushing, I only plush when I'm in the mood for it (unless it's a commission, then it becomes a top priority)

4) Any hints and tips you’d be willing to share?

 
Get to know the basics of sewing. I wasn't particular fond of textile class in the early years of school, but looking back, I'm ever so thankful that it was mandatory. Knowing the basics will help you plan your sewing-project better and avoid many of the pitfalls. It will give you a solid foundation to build on. If you didn't have textile class (or slept during it), Internet is a great place to look in. There are lots of sewing forums, tutorials and tips and tricks out there. Many fellow crafters are willing to answer general questions too, as long as it doesn't concern any of their trade secrets.

Never buy fabric over the Internet, unless the seller offer samples that you can get before hand. Photographing fabric is very difficult, so the color on the photo may look very different, from what you're actually getting. Another benefit from samples, is that you can see and feel the quality.
If you order from another country or over seas, you need to be wary of the shipping cost and customs that may add onto the price.

Tools that are nice to have:
 FrayCheck - This is a great product that stops your fabric from fraying along the edges. Depending on what you're making, leaving a sufficient seam allowance isn't always an option. FrayCheck secures the edges of the fabric, so that they can't unravel. The treated areas get a bit stiff, but the glue becomes invisible and is wash-proof. If it wasn't for FrayCheck, I wouldn't have been able to make the fins on my pufferfish the way I did.

Another cool product from the same brand is LiquidStitch. I wish I would have known about these two a lot earlier...


Gel-pens - A God sent when you need to transfer your pattern to the backing of your furry fabric. So much easier, than using crayon and textile markers. Make sure that the gel-pen doesn't bleed through the fabric though!
 

Pliers - Sometimes it can be very hard to get the needle through a particularly dense layer of fabrics. Do your hands a favor and keep a pair of pliers next to you. It's so much easier and you wont run the risk of damaging the ligaments in your hands and wrists.
 

Cutter and a cutting board - If you work with furry fabrics, the most effective (and least messy) way of cutting out pieces, is to place the fabric (fur down) on a cutting board and use a cutter. Don't forget to add seam allowance around the shapes and do not press too hard. You just want to cut through the backing layer of fabric, not the fur below. Oh, and speaking of fussy fabrics. Whenever it has been cut (for example at the store), make sure to remove any lose fur along the newly cut edges. that way you won't have loose fuss floating around everywhere, every time you handle your fabrics.


5) Or inspiring words for those just starting out?
If you have an idea, give it a try! If you fail miserably, try again! Don't view it as a failure, but as a learning curve. The experiences you've made will guide you towards better solutions and help you become aware of pit holes you may never have considered and dealt with otherwise.
Whenever I make a new plush, I start out making a felt prototype. Felt doesn't fray, you can draw on it with markers (good for making corrections to the pattern), it's easy to come by and it's cheap.

6) What do your family and friends think of your plushies?

 
They've always been very positive and supportive about my creations.
 

Special thanks goes to my mother, who has bought several of my plushies over the years and who always encourage me, that I shouldn't sell my work too cheaply. Also to my beloved and his family, who always offer their full support and even got together to give me an embroidery machine for my 30th birthday.



7) Do you like commissions and why?

 
With few exceptions, I'm always open for commissions on one of my earlier creations and enjoy doing them. I get to use one of my patterns again, which is nice, since I spend a lot of time developing them. Making a plush I'm already familiar with also makes it easier for me to estimate the time I'll need, how much it will cost and if the materials are still available to me. Living in Denmark, means that the available range of colors and qualities of fabrics suited for plushies is very limited, along with high prices and shipping costs.
 

Due to this I'm a lot more reserved when it comes to custom commissions A custom plush means a big investment of time and work for a pattern, that I'll probably only be able to use on that one occasion. It might also include custom materials, that will first need to be found and then bought. It's hard to make any estimates that hold true and pricing a custom plush is something of a gamble. It's hard to make it worthwhile, unless the commissioner is fine with the prospect, that the initially given price estimate might sky rocket, as the plush turns out to be more troublesome than originally thought...


8) Have you ever done any collaborations and if so, how was it?
 

Nothing plush related, no.

9) What scale do you prefer: making small or large things? Or somewhere in the middle?

 
I like making fairly small things, but it really depends on what kind of thing I'm making and what for. When it comes to plushies, I like to keep them small, as it's more practical. They take less materials, don't take a lot of space and are easier/cheaper to ship. On the other hand I fancy the idea of making a large mammoth plush someday. But I have no clue what I might need to reinforce it with, for it to be able to keep its pose and it would also be a rather impractical plush to have it sitting around somewhere. Tempting as it is, it will probably just remain a fun idea.

10) Do you have a theme that goes through all your work and if so, what is it?

 
Not really.



11) How important is the Internet in your work?

 
It's very important. The Internet is where I put my art and creations on display. Browse for information, materials, compare prices and it's how my customers get in touch with me.

12) What is your favourite cartoon? Why?

 
Hard to say. I've seen a few animes that I like to watch over and over, since they were so well made, but it's hard to pick one over all favorite. Maybe Digimon 02. Not so much for the quality, but because it played a big part in my life. Digimon introduced me to a thriving anime community in Germany and through it I made friends, some of which are still here with me today.

13) Favourite artists: dA and otherwise

 
LisaAP - A very talented plush maker, who makes the most gorgeous, and realistic looking animal plushes with close to invisible seams.

Avanii - A fellow European plush maker, who makes high quality and very charming forest animals.


KittenBlackUA - A talented artist, who specializes in needle felting lifelike dogs and cats, among other critters.


Mangakasan - An awesome artist and crafter with a keen eye for details. Traditional, digital, clay - You name it. She's tried it all and the results are always stunning!



14) Favourite ice cream flavour

 
You can never go wrong with traditional vanilla & cream. <3

15) Worst sewing injury

 
While I was working on Willy the pangolin plush, I had to put him on hold for two months. The strain, from assembling him, cutting out massive amounts of scales and stitching them in place, became too much for the ligaments in my hands and wrists, so I had to let them heal, before I could resume. All in all Willy took a half year to finish.


16) What is the best super power to have and why?
I've never given that question a thought before. Hm, if I could pick one, then I would want the ability to restore life. I would like us to be able to undo the damage humanity has done and is still doing to everything living on our planet.

17) Song that always makes you feel better?
That would be "Balto" from Xenogears. For me it represents joy of life and has never failed to lift my spirit when I'm feeling down.


http://demiveemon.deviantart.com/art/Plush-Willy-the-Pangolin-264209272

20/06/2014

Duck + Tweezers

Let's pretend it's Thursday!

Also, if you're vegan: LOOK AWAY NOW!

Last week was "Asian week" in Lidl. There were colourful dips and friable bits, coconut ice cream and unripe mangos. Of course, whenever there's a "special" week, people swarm down like locusts and consume the things I like. In this case a set of multi-use chopsticks. But plenty had been left over and I started browsing. Slowly, like a meet-cute in a romcom, I saw it: Duck! Asian Week Special! 2.99euros/kilo! I didn't give it a second thought. Into my basket the duck went and I happily skipped to my car, looking forward preparing this for the first time. Not once did I think about why it would be so cheap. Even chicken is more expensive, though far more common in these parts. No, no, I was in a duck-haze, floating on cloud duck, or really any other expression I can maul by using the word "duck" in it.

Came home, started browsing. Some recipes were simple: Pop duck in oven, bake 20 minutes per pound plus additional 20 minutes. Nah, that can't be right. It can't be that simple! If it were that simple it wouldn't be duck, it would be chicken! I found one I liked finally. It was fairly long and I followed the logic of "If it sucked, nobody would put this much time into it, so it must be good!" I would like to take this opportunity to thank Jessie Cross (aka TheHungryMouse) for the amazing roasted duck recipe. But more on that later.

I was about to find out why my duck had come to me so cheaply.

FEATHERS! EFFING FEATHERS EVERYWHERE!

property of http://fernbank.edu/
More precisely, quills. The long, fluffy bits of feather had been removed and the strong, sharp bases remained. I couldn't just shave the duck, like you would a pig (or so I hear), since the quills went about a centimetre or even more under the skin. That would make the skin kind of gross to eat, wouldn't it? Crunchy, but gross. I stared at them. Defiantly, they stared back. Should I throw it away? No, that would be wasteful. There aren't just kids starving in Africa, there are kids starving everywhere. We don't throw food away. Okay, okay, just breathe. I really wanted to ragequit this whole duck adventure. But the Scrooge in me would not let this bird go to waste. After a few futile attempts at removing the quills by hand, I decided that my tweezers would have to be sacrificed to the hairy duck gods. 

And so I set to work.


After three hours of this mind numbing work, I could swear the damn duck was alive and growing extra quills just to mess with me. The work was never-ending. Also, word of warning: If you happen to have severe trypophobia, this is not work for you. Especially around the tail. I have it mild, so I could just suck it up, but seriously, don't do this if you have a problem with holes.

My mum would occasionally stroll by, giggle unhelpfully, ask me why I don't just give up. I do not give up! I will not be bested by a dead duck! THIS IS WAR, WOMAN! Don't you see?!

Yeah, I get ridiculously intense about weird things.

After three hours, I was exhausted and cross-eyed from plucking. I had about enough quills that, had they been whole feathers, I could have stuffed a decent pillow. Here's some advice: If you, like I, fall for the cheap duck ploy and need to do your own bit of plucking, have a bowl of water close. It's much easier dunking the tweezers into water as a means of removing quills than trying to do it with your fingers.

Another two hours on the next day and my duck was now as smooth as a smooth duck should be. HungryMouse's recipe, though in theory simple, required a lot of time. Four and a half hours, to be exact. In the end: Worth it. It was everything it promised. Crispy skin, beautiful, tasty meat. And duck fat from the extra skin! Who knew you could do that. If you, like me, are not a native speaker, the process is called rendering. Here's a nice recipe on how to do it by TheBittenWord.


Waste not want not, right? I felt bad about wasting the duck innards, so after some searching, I came to Hank Shaw's page, Honest Food and found a recipe for dirty rice, a dish unknown to me until that point. It turned out amazingly well and I can suggest that, if you make this, you put in both the green and jalapeno peppers. Gizzards turned out not to be my thing - too firm and too chewy, but the rest: heart, liver and unidentified darker organ (I used the neck for soup), were simply delicious and went well with the texture of the rice. Turns out, my mum loves gizzards and here's why: She grew up in the country and whenever they were good, they would get gizzards as a prize! In those days, you weren't picky about your food and getting extra meat was next to being declared a saint.


And that is all! My duck was roasted and then decimated in two days, I still have some dirty rice and a cup of lovely duck fat, which people keep telling me I should use for roasting potatoes. Once again, tweezers save the day!

Until next time!

Love,
LaDIY Tasha

P.S: Did I mention I was humming the Ducktales theme song the entire time I was preparing this bird?


05/06/2014

[Rant] Why "Cook, serve, delicious" should be mandatory

Imagine this: It's a hot summer's day, you're standing in line at the post office/bank, waiting to pay your bills. The air-conditioning is broken, and all you nice people, who just want to do your civic duty, are boiling and melting within your own skin. You lean sideways, to see how many people are in line before you and count them again. Hm... still 17. It's been 17 for a half hour now. What's the hold up? Once you reach the window, you figure it out. It's the person taking your money!


Has this ever happened to you? There's a person sitting there, staring at the screen to check your data, and then at the keyboard, awkwardly punching one key at a time with one finger of one hand. They do this at a speed which makes it seem as though they have only head stories of these mythical "keyboards" and have never used one for themselves. But! These are people who have years of experience under their respective belts. So how is this possible?

Part of it is probably due to being bored out of your skull, I won't deny that. The second reason, though, it would seem, is that they just can't be bothered to speed up their typing. They're suffering there, in their tiny booth, so why shouldn't you suffer with them?

It is inefficient, annoying and just plain mind-numbing for all parties involved. Here is what I propose: much like welders, various tellers should re-qualify every few months! They would need to be capable of doing quick and precise data entry in a somewhat stressful environment.


This is where Cook, serve, delicious (CSD) comes in. CSD is a brilliantly paced typing game. You are required to enter specific key combinations which correspond to the recipes that the patrons of your restaurant order. Sort of like entering account numbers.... See where I'm going with this. As you progress, the combinations become more complex and there are more impatient people to deal with.... like you would find in a line at the bank. Who ever claims this is a girly, mom-type game that middle aged people play during work hours has obviously never played CSD.


When re-qualifying, a teller would be given a day or two to prepare then when testing comes around, they would need to deal with a three star restaurant at 100% buzz. Buzz determines how often people stop by your restaurant and 100% would make for a constant flow of orders. I picked 3 stars because that is the furthest I've come in the game. It's right at the point where a novice like myself starts clenching her jaw because of the focus and speed required. I believe that for a veteran of keyboard-fu, this should require less effort than it does me.


Gamification has been popular for a while now. Giving anybody who was at least 7 when Pong came out should keep them more interested in the task more than a standard test would. On top of that, some folks have a nasty competitive streak and would just love the opportunity to outshine their coworkers/friends/mum. The game would provide the stress, the scoring and a curve-ball of random combinations, making tellers prepared for anything!

Now imagine a world where your papers and data and money are dealt with quickly and efficiently. Isn't it beautiful?

Until next Thursday!

LaDIY Tasha


P.S: Hey, I'm not picky, it can also be Typing of the dead!


Disclaimer: CSD is property of Vertigo Games, ToD is property of Sega (I think) and all the images from the games are theirs.

29/05/2014

17 questions with: Almighty Watashi

I met Almighty Watashi online, when he invited me to a LARP close to the Slo-Cro border. I've yet to go, money, car and general LARP knowledge being limiting factors. But since then we've become fast (online) friends and share art, critique and love of DIY (where he's far less anal about it than I am).

Stop by his page

http://lagcity.net/

and his YouTube channel

https://www.youtube.com/user/AlmightyWatashi

1) How did you first get into arts and crafts?

Arts have always been here for me. Since I was a kid, I filled all papers around me with drawings, comics and even animations inside textbooks. Crafts came recently when I started making larp gear, but I just make those for myself


2) Do you have any projects planned for the future?

Curently, I'm animating a music video for our local band, Drvored with illustrations by Sven Nemet. It should be finished in about a month or two. After that, we'll probably switch to making video games. We already have a programmer programming things.

I'm also fighting in the latest martial arts movie with a few friends.

Other then that, I always have at least 20 unfinished projects crying somewhere in my dungeons.

3) How do you coordinate your making time with the rest of your life?

Currently I have a part-time job so I have enough time and not enough money.


4) Any hints and tips you’d be willing to share?

Stick to one or two projects until they are finished. Don't be like me. Unused idea is potential. Half-used idea is a waste of time.

5) Or inspiring words for those just starting out?

Not much I can say. If someone has the urge to make art, nothing should be able to stop them. Just try to find the best way to make yourself work on arts in your free time instead of doing it to avoid really important work like school or a real-world job. Starting is the hardest. You know, turning off facebook and taking a pencil.



6) What do your family and friends think of the things you make?

They vary from obsessive curiosity to dismissive acceptance.

7) Do you like/do commissions and why?

I love doing commissions, but not enough opportunities arise for that. I do some graphics/web design, but that's not nearly as fun

8) Have you ever done any collaborations and if so, how was it?

I'm doing some right now. It's a great experience because you have someone else to share the pain and glory of creating art. It also helps you work more because people rarely have their depressions synchronized, so you can encourage each other to start working


9) What scale do you prefer: making small or large things? Or somewhere in the middle?

Small things are much easier to finish. Large things are much more awesome, but take a lot of time and tend to get stuck along the way.

10) Do you have a theme that goes through all your work and if so, what is it?

Bright colors and child-like simplicity.

11) How important is the Internet in your work?

Extremely important. Without internet, it would be much harder to show your work to people or learn your craft on the go.


12) What is your favourite cartoon? Why?

Samurai Jack. It's a very elaborate series done in incredibly minimalist way. Anyone afraid that good animation is too much work should watch some Samurai Jack and see how even extremely complex scenes can be done by working smarter, not harder. Also, it's like Sergio Leone making a cartoon about post-apocalyptic cyberpunk Japan. You can't not love Samurai Jack.

13) Favourite artists: dA and otherwise

Matt Groening, Genndy Tartakovsky and Pendleton Ward. I'm still not sure that those three aren't actually one uber-person with teleportation powers

14) Favourite ice cream flavour

Kinder or Nutella, depending on the ice cream shop


15) Worst craft related injury

Nothing worth mentioning, but I'm currently in the lead with Croatian larp-related injuries

16) What is the best super power to have and why?

Telekinesis. Because it caters the lazy and is abusable as hell since it could technically also mimic flight, energy shields and million other specific superpowers

17) Song that always makes you feel better

Grandad's Flannelette Nightshirt



That's all folks! The artist feature will (hopefully) happen every last Thursday of the month. If you've enjoyed it leave a comment, share, reblog. If you would like to be featured, contact me.
Until next time
LaDIY Tasha

15/05/2014

[Gpost] Knock-knock and the reality fragments

This is your brain on Knock-knock
If you were to say to a seasoned gamer: "Oh, it's an Ice Pick Lodge game.", that would be all the description they needed. For those of us with far less XP, I will translate what I believe this means: This game will mess with your head in subtle and creepy ways. 

Knock-knock is supposed to be a horror game. I say "supposed to be" because it isn't outright scary. It's subtle, it is what "Zodiac" is to horror movies. You won't scream and jump out of your seat as you might with "Amnesia". You may not even realize it's creeped into your head and set up residence in that part of your brain that would still check for monsters under your bed.
 
You play the Lodger, a wild-eyed self-proclaimed scientist (world-ologist, by his words), observer of nature. His slippers, night shirt and shawl make him look clumsy. His voice is a murmur of a claymation character. You never quite know if he is an insomniac, insane or just unlucky. He mutters to himself (and you) about what happens in the house. He draws you in with his peculiar ritual of checking all the lights in the house: his real house and the dream house.Your mission is to survive until morning. Sounds easy enough. It isn't.

But don't take my word for it. I asked my S.O. to write down his experience with the game, being an experienced gamer and all. So, for the first time, I'm having a guest post! Yay!
Knock-knock is a game I know by reputation. It's by Ice-Pick Lodge, a highly reputable band of lunatics. And that reputation was enough to make me reluctant to play it, because I don't deal well with the dark, or the things your imagination might put into that dark.
Knock-knock is a game about a lunatic. He reveals it immediately, as he rambles to himself about having to check the doors, walking strangely through a deserted house where the furniture fades in gradually as you stay in a room. Sometimes pop-up messages appear with his diary notes. Sometimes you go out of the house and wander through a dark forest where a little girl shows you fragments of reality.
It's eerie. Unsettling. Freaky. At the start, I was nervous what would happen. But nothing happened, so I kept playing. The house became comfortable, the weird shifting of rooms and appearance of furniture becoming routine. There was nothing to fear.
 
Due to some weird glitch, my Guests have no heads...
And then the guests arrive.

The guests are strange nightmarish creatures lurking just off the edge of your vision, off the edge of the screen. If they touch you, something happens. What is it? I don't know. Things shift, weirdness appears at the edge of the screen. Just when you've got used to the house, the guests throw you off again. You don't know what touching them does to you, but it feels wrong. So you run.

It's implied that turning on the lights keeps the guests under control. Does it actually? I don't know, but I stumbled through the rooms, turning those lights on. The protagonist mutters about hide-and-seek, so I hid behind furniture, and sometimes the guests went away. There are rules, but it's hard to figure out what they are. And then the big eye appears, staring at you as you try to turn on a light. If you keep going with the light, the eye hurts you. If you don't, you can sort of step through the eye, finding yourself in an endless hallway.

What does it all mean? I don't know. There's a lot of things I didn't know about this game, because it never tells you anything, but you guess at the rules from what happens. Eventually you just want to make it through each night, watching gleefully as a progress screen advances and whimpering as (what you assume is) the health bar goes down every time you touch a guest. You run panickingly through the rooms, trying to avoid the guests as your health bar dips, shrieking as one appears just out of nowhere. And sometimes there are other things, freakish dopplegangers and little babysitters weeping in corners. Can they hurt you? You don't know, so you try, and then you still don't know.

Eventually the game ends as you finish that progress bar. An ending appears. You have no idea what it means, and you're not sure if you won or lost, but it feels satisfying. That's Knock-knock for ya. You have no idea what it's happening, but it feels like you're making progress, and it's so very satisfying.

I loved the art style of this game. It reminded me of old Russian cartoons I watched as a kid. Imagine my surprise when I found out that Ice Pick Lodge is Russian! The game contains some beautiful surrealistic artwork, named "fragments of reality", which you can obtain by facing a small spectral girl or wandering the infinite corridors, which the breaches in the reality fabric lead to. I replayed the game, just so I could collect all of them (the fact that there is a Steam achievement for it has nothing to do with it).


Disclaimer: All artwork is property of Ice Pick Lodge.

08/05/2014

[Inkscape] Straight corner on a rounded rectangle in 10 clicks

That was a long title...
Here's the thing. I'm an Inkscape n00b and as such any long and complex procedure description sends me into a tailspin. I've looked for tutorials on how to make a rounded rectangle have some rounded and some regular corners.... or the other way around: a rectangle having one or more rounded corners. All my searching yielded results that a seasoned pro would find simple, but which made me feel fairly incompetent.
So I came up with my own solution and here is how it goes:

Btw, all the images can be enlarged by simply clicking on them.

Click 1:
Click the rectangle tool and draw a rectangle. Doesn't have to be what you're looking for as an end result.



Click 2:
Click on one of the lines of your rectangle to select it.



Click 3:
Look up. You should see something like this bar. Click in the measurement drop-down menu and select your measurement units. My inner engineer likes millimeters, but you go with whatever you like.  W is for width, H is for height, so enter the measurements you want for your rectangle.



Click 4:
On your rectangle, there is a little circle point. This will make it a rounded rectangle. If you click and drag it up or down, it gives you a curve on all four corners. You can also adjust this on that menu up top, for the sake of precision.



Click 5:
Find the Path drop-down menu and click it.
Click 6:
The first option on it is "Object to Path". Click that.



Click 7:
Now your rectangle has a red line running through it. Pick out the corner you want to remake. There should be two little circle points on each side of it. Hold the Shift key and click on each dot.



Click 8:
Find the "Make selected segments lines" button and click that. Suddenly, instead of a curve, there is a line connecting your two selected points.

Click 9:
Click on the lower of the two point and read off its X coordinate. You can copy it or just remember it.


Click 10:
Click on your upper selected point and enter the same X coordinate. This will shift that point to to right above he other one, giving you a straight angle.


There! All done! OK, so it's technically about 14 clicks, but "10 clicks" sounds better, right? This was the simplest way to do something like this, for me. I hope it helps someone out there who's starting out in Inkscape, too.
If you've enjoyed this little tutorial of mine, leave a comment and feel free to check out my other posts. Until next Thursday!


LaDIY Tasha